
Core identity
WildSMP is a Towny-style wilderness SMP: players explore unclaimed Wilderness, form towns, claim land with a claim stick, grow through members and nations, and fight over territory through wars, duels, and conquest. Progression is driven by Leaves (main currency), Gems (premium-style currency), shops, trading, and player-run markets.
Branding is consistent across chat, HUD, and web: Wild (orange/green) + SMP (white), with lime/cyan accents on dashboards and UI.
Gameplay pillars
Towns & territory
Create towns (/t), invite members, assign roles (mayor, assistant, etc.)
Claim chunks with a stick — adjacent claims, per-member limits, optional mayor-only claiming
Outposts for remote footholds
Nations for alliances: shared bank, taxes, invites
Territory feedback: action bar, border titles, town-center holograms/stats
Squaremap web map integration (/map) with optional player hiding
Economy
Leaves — earned mainly from breaking leaf blocks; used for claims, shop, wars, repairs, etc.
Gems — from Wild Shards or buying with leaves (/gems)
Shop (/shop) — categories: ores, food, building blocks, redstone, generators, keys, angels/unlocks
Sell (/sell) — sell items for leaves, with price hints on items
Auction house (/ah) and player orders (/orders)
Leaf generators — placeable passive income with floating stats
Pay (/pay), baltop, leaderboard holograms (leaves, kills, deaths)
Travel & unlocks (“Angels”)
Shop unlocks that change how you move:
Travel angel — fly to town home chunks (/travel)
TPA angel — /tpa / /tpahere
Home angel — saved homes (/home)
Instant RTP — skip warmup on /rtp
Travel uses warmup, ascent/descent, and cooldowns (shorter for VIP ranks).
PvP & conflict
Town duels (Discord-driven)
Mayors challenge other towns via Discord tickets
Formal duel flow: accept, team formation, wager, arena rules
Denied-duel PvP windows, freeze phases, loot timers
Player team duels
/1v1, /2v2, /3v3 with custom kits, arena schematics, rounds
Kit builder, staff-published kits, spectating
Optional dedicated duel backend (duel-purpur) via proxy handoff
Requests expire (setup + accept windows)
Wars
Fence wars — siege-style attacks on defender towns
Timers, creeper limits, fence lives, gradual push-back
Chunk freeze during war; flight disabled in warring towns
Discord staff approval for some war types
Conquest
Post-war land control: curse craters, repair phases, tower defense minigame on contested chunks
Costs leaves; timed repair with glow/final phases
Wilderness PvP
Generally allowed; blocked in friendly town claims unless war/duel rights apply
Protections: no pearl/chorus into foreign claims, hostiles blocked from entering claims, respawn anchors/end crystals disabled server-wide
Progression & extras
Crates — virtual/placed crates, keys (buyable with gems), keyall timers/boards
Cosmetics menu
Echest — personal double-chest storage
Homes, stats, inventory rollback on death
Trade requests between players
Jail / moderation integration
Events — staff-run lobbies, hot potato, spin wheels, jump pads, tutorials
Structure scatter — admin-placed structures (e.g. strongholds) in wilderness with spacing rules
Dimension resets for Nether/End (/dimension)
Donor / VIP ranks
Tiered perks (VIP → VIP+ → VIP++ → Wild): extra homes, auction slots, leaf bonus, faster travel cooldowns, more TPA requests; VIP++ / Wild can get town flight in own claims (off during war/duels).
WildSMP's Java Edition IP Address is play.wildsmp.cc.
The Bedrock IP Address is 147.185.221.225 and the port is 9279.
Yes, WildSMP is a Bedrock-compatible server!
You can join it using a PS4, Xbox, Android, iOS (iPod Touch, iPhone, iPad), Windows 10 PC, or any other device supporting Minecraft Bedrock / Pocket Edition (MCPE).
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